winbgim.codecutter.orgWinBGIm - Borland BGI emulation for MingW
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Title:WinBGIm - Borland BGI emulation for MingW
Description:CodeBlocks is an open source free configurable programming environment for C or C++ The CodeBlocks EDU-Portable interface integrated help tools and default compilation settings are all configured for ease of learning C and C++
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WinBGIm Borland BGI Graphics emulation for the MingW (GCC port) Compiler WinBGIm (Windows BGI - with mouse) version 6.0 is currently maintained and distributed by Michael Main at the University of Colorado http://www.cs.colorado.edu/~main/cs1300/doc/bgi/bgi.html Michael welcomes us to . . . “ use and modify this library as you like ”. This release does not modify Version 6.0 of WinBGIm (Nov 2005 update), except for some trivial changes that were needed to get it to compile and link under MingW 5.0.3. WinBGIm is installed as part of Quincy 2005 (a simple C/C++ IDE for MingW) and Codeblocks EDU-Portable ( Codeblocks-EP , an educational distribution of the Code::Blocks IDE). It is also required as a building block of the koolplot 2D graph plotting library, also released with Quincy and Codeblocks-EP. Download the WinBGIm 6.0 library for MingW 5.x.x Download WinBGIm here Library built with MingW 5.0.3 and GCC 3.4.5 Headers and library installation: Copy headers winbgim.h, and graphics.h To your MingW #include directory. Copy library libbgi.a to your MingW lib directory. Note: The current version is based on the Nov 2005 updates to the library. These updates use mutex threads to fix instabilities on some systems when using previous versions. It is recommended that you update if you are using any of the previous versions of WinBGIm from Colorado University. Download The WinBGIm 6.0 (Nov 2005) source code here. To build the library, use the provided makefile under the MSYS system, or use the provided Quincy_2005 C/C++ IDE project file, WinBGIm [libbgi.a].PRJ The latest publicly available source code is available from Michael Main's BGI directory. A Guide to WinBGIm Functions is available here , or mirrored locally here . Note: This guide presents some simple WinBGIm examples. Quincy 2005 makes it easy to program with WinBGIm and has a tutorial on how to display grids with moving characters for board/platform games or simulations. Modified: July 2006 - Maintained by:...
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